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NPC Generator

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Lvl.
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Advanced [show]


Manfred Cooper, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy brown pantaloons and a pastel scarf. His white hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: This man loves music and to teach people music more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: Manfred was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is greedy; and doesn't want to be a mortician and was forced into it by his family

Ideals: Artistic, Persistence. Flaws: Secretive. Bonds: Family, Rich. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Manfred Cooper, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)7 (-2) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His silver hair is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 7 years.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Logical. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Robert Chatham, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp.


Social Check DCs


Sarah Marley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Sculptor does. She wears her white hair down. Her eyes are amber and beady.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is an amazing painter.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She worked as a nervous Sculptor and found it very stressful. She has drifted from career to career and currently works as a Sculptor.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Sarah Marley, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Athletics +6
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Washington, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her tied-back hair is black. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is very quiet and rarely speaks above a whisper. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the west, but her parents moved at a very young age to the east. Heather was born on a far western plains where she grew up under the tutelage of her mother, an expert Healer. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Athletic, Justice. Flaws: Shy, Depressed. Bonds: Immigrant. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Heather Washington, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +4, History +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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