Miles Carlisle, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a red cloak and cross-gartered white stockings. He wears a colorful flower in his blonde hair. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ermina Barlow, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a small hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful wizard made her what she is. A few years later when the east was not economically sound they moved to her current location. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is greedy.
Ideals: Entrepeneur, Disciplined. Bonds: Rich, Mentor, Immigrant. Occupation: Crown-heir
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 gp. Chrysoberyl (120 gp). Peridot (80 gp). Blue quartz (4 gp). Eye agate (4 gp).
Trey Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears just a pastel suit. His red hair and beard is wavy and long. His violet unseeing eyes seem to look past you.
Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and expand his business
Ideals: Logical. Flaws: Disease. Bonds: Job, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Gilbert Oakes, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has done his best to style his white hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Fortune-teller.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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