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NPC Generator

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Advanced [show]


Avice Marlowe, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She sports golden long hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She misses her home and complains about the freezing weather, even in summer.

History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the north, certain she would find work there.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Layabout

Voice: German accent

Attributes [hide]

Avice Marlowe, Female Human Paladin 5
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His hair is cut close to his head. His eyes are hazel and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Disease. Bonds: Family, Religious. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Morton, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 7 (-2)14 (+2) 8 (-1)13 (+1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Wakefield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his falchion. His blonde hair is matted, messy, and big. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he feels threatened by others

Flaws: Ugly, Insomniac, Antagonistic. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Wakefield, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Hackney, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a violet shirt with thin black vertical stripes and tan pants. Her clothes are grease stained in places. She sports black long hair. This brown eyed southerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the south. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Through the years after Anne was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Anne's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Anne Hackney, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Silver pearl (150 gp). Zircon (50 gp). Star rose quartz (50 gp).


Social Check DCs

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