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NPC Generator

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Lvl.
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Advanced [show]


Eva Oakley, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears suspenders and tan workpants. Her shirt is grey, and she wears a heavy tan leather apron most of the time. Her moppish silver hair is in a traditional bowl cut. She has gray eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Eva has worked very hard to control her curse. She hasn't been sleeping well lately.

Motivation: To prove her worth to the world.

Ideals: Disciplined. Flaws: Impulsive, Disease, Insomniac. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Eva Oakley, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1500 gp).


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy black hair. His brown eyes are slightly larger than normal.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Revenge.

Ideals: Impeccable, Philantrophist. Bonds: Rich, Religious, Enemies. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Gerald Ramsay, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Bertram Kent, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is typically in his Fortune-teller uniform. Beneath his clothing is a huge mess of scar tissue. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Sabotage a competitor; and to be a mortician again

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Slave, Immigrant. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Bertram Kent, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)6 (-2) 14 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Isabella Tyndall, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a bow on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her tied-back hair is auburn. Her eyes are likewise hazel.

Personality: Abrasive and pushy, she has a hard time making friends. She does not trust anyone and sleeps with one eye open.

History: Isabella was born with her father's beautiful face. Through the years after Isabella was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Isabella's father didn't care for her much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Isabella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Attractive. Occupation: Servant

Voice: Excited and jittery

Attributes [hide]

Isabella Tyndall, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 9 (-1)18 (+4)
Skills Perception +2, Persuasion +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Red-brown spinel (60 gp).


Social Check DCs

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