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NPC Generator

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Advanced [show]


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears blue trousers with brown and black striped suspenders. He wears various colorful collared shirts, marred by sweets. He wears his black hair down. His eyes are likewise brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Weaver, Robert learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He became a Weaver soon after.

Motivation: To be a Armorer again; and expand his business

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Job. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Robert Staurheim, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Zircon (20 gp). Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Ralf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Ralf took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Military. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Winterbourne, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)7 (-2) 12 (+1)14 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas York, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Terse. Bonds: Criminal record, Mentor. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Thomas York, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 9 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 3 (-4)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +7, History +6
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. Deep blue spinel (1400 gp).


Social Check DCs


Bernard Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. His hair is auburn and curly. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Bernard Tinley, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Golden yellow topaz (400 gp). Blue star sapphire (1400 gp). Red spinel (100 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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