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NPC Generator

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Advanced [show]


Alice Reed, Female Human [Permalink]

Personal [hide]

Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. Her hair is black and curly. She is baby faced.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Alice was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is currently in port desperately looking for someone to get her out

Ideals: Optimist. Bonds: Slave, Poor, Immigrant, Debt. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Alice Reed, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Griselda Brixton, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'4". She is dressed in an above average manner, and her gloved hand is found clutching a crossbow. Her black hair is cut jaggedly and amateurishly. Her eyes are brown.

Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. She always tries to repair and not replace. It was this mentality that drove her into the Spy business.

History: She was raised in a plains tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. After a long history of fighting, Griselda and her spouse have recently divorced.

Motivation: Retire the richest woman in the south.

Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Griselda Brixton, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 17 (+3)16 (+3)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp.


Social Check DCs


Arnold Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His white hair is braided into rings. His eyes are blue.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful brothel owner made him what he is. His childhood dream was to be a Engraver, but he was a colossal failure. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job; and to be a engraver again

Flaws: Hedonist, Insomniac. Bonds: Attractive, Job, Mentor. Occupation: Healer

Voice: Raspy

Attributes [hide]

Arnold Denholm, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Eye agate (9 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Charlton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case, she is not a threatening figure. Her white hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She will rave to anyone who will listen. She does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Now she works as a dancing tutor during her time off.

Motivation: She is not mentally stable, and does not behave rationally; and an old rival family wants her found

Flaws: Insane, Insomniac. Bonds: Attractive, Poor, Mentor. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Joan Charlton, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)14 (+2) 8 (-1)15 (+2)
Skills Deception +5, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Good lock. 1 Simple lock. 1 Simple lock. 1 Backpack.


Social Check DCs

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