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NPC Generator

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Tim Ashley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His auburn hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Tim studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Some 10 years later his spouse died after the birth of his son. Heartbroken, Tim never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day

Ideals: Logical, Gifted. Flaws: Disease. Bonds: In love, Criminal record. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Ashley, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Darby, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'7" and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a very tight haircut. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: The child of a Slave Trader, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home

Ideals: Joker, Fighting. Flaws: Addict. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Elizabeth Darby, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Insight +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Wymar Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day

Flaws: Insane. Bonds: Attractive, Religious, Criminal record, Rich. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Wymar Woods, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Wymar Chatham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has no hair. His violet unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Religious, Nature. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Wymar Chatham, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 8 (-1)10 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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