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NPC Generator

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Advanced [show]


Elizabeth Hailey, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a tan and red handkerchief worn on her left side. She has a slight overbite and is overall scrawny. Her tied-back hair is chestnut. Her fierce hazel eyes like to dwell on things.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She takes great joy in being the best Sculptor in town.

History: The child of western immigrants she idolized her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: She feels that her past leaves her morally obligated to help; and to end her boredom

Flaws: Selfish, Mundane. Bonds: Job, Immigrant, Criminal record. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Elizabeth Hailey, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs


Maynild Hadley, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a pastel armored body suit, with a simple grey line shooting up and back down. Her hair is long and golden with streaks of blonde, and is pulled back with small pastel clips. She wears crescent spectacles with a black brim.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She receives visions of the future at random moments

History: Maynild was born in the west. At a young age she loved to build and create. After coming to the age of reason, Maynild took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Athletic, Opinionated, Gifted, Persistence. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Maynild Hadley, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)17 (+3) 17 (+3)13 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Cecily Home, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is generally well dressed albeit a few years behind the times. She wears her silver hair up. She wears large thick round spectacles.

Personality: She is happy with her job as a Jeweler. She turns her eye from what people do, preferring to live and let live. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to loving parents in a slum to the south. She was an athlete and attended two major summer competitions. She never won. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and balancing her hectic life and new jeweler responsibilities is difficult

Ideals: Entrepeneur, Athletic. Bonds: Attractive, Job, Poor. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Cecily Home, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Emerald (800 gp). Silver pearl (40 gp). Alexandrite (1200 gp). Smoky quartz (60 gp).


Social Check DCs


Simon Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is wearing colorful clothing, dressed as a Spice Merchant. His left hand appears badly burned and disfigured. His hair is golden and very short. His ears are large.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and wishes to resurrect an old love

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family, In love. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Simon Marleigh, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. Jade (80 gp).


Social Check DCs

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