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NPC Generator

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Advanced [show]


Rosalind Nash, Female Human [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt, and carries kukris. Her black hair is matted, messy, and big. She tend to wears goggles to shield her eyes.

Personality: She dislikes all the random violence that takes place in the west. She works hard and plays hard.

History: She comes from a rich western family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Fighting, Pacifist. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Rosalind Nash, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his white hair in a pixie cut. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Adventurer, who enjoyed hunting, Tim was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and to end his boredom

Ideals: Optimist, Opinionated. Flaws: Mundane. Bonds: Nature, Job. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Clapham, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)7 (-2) 14 (+2)9 (-1)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Tanner, John learned a great deal about his mother's area of expertise. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Flaws: Ugly, Secretive. Bonds: Rich, Job, Adventurer. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

John Sheldon, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills History +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Gunter Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely red suit with black socks and a vest with buckled shoes, and a wedding ring on his left hand. His long blonde hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: In love, Criminal record. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Gunter Cumberbatch, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 16 (+3)14 (+2)
Skills Insight +6, Nature +6
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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