Beatrice Hartford, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a violet vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her hair, while still mostly silver, has prominent grey streaks. She wears an eyepatch.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with her god.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and she has a rivalry with the church that dominates her actions
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Religious, Poor. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (5 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aline Marlee, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears grey leather gloves, a grey jacket, and tight pants. Her brown hair is smooth and relatively long. She has several tiny topaz earrings on each ear.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in the north to a Unemployed, Aline learned a great deal about her father's area of expertise. One day when Aline was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Aline was heart-stricken from the event, and her mother started working long hours to provde for them. She has since lost track of the people in her past.
Motivation: She is unsatisfied with her job; and regain custody of her daughter
Ideals: Professionalism. Flaws: PTSD. Bonds: Rich, Job, Family. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 10 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 8 (-1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Infernal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Star rose quartz (60 gp). Iolite (60 gp).
Alice Royal, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She wears an entirely white suit with tan socks and a vest with buckled shoes. Her blonde hair is slicked back into a classic pompadour. She has a tattooed face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Paladin school at a young age so that she could practice her psionic talents. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Gifted, Justice. Flaws: Fearful. Bonds: Guardian, Has a crush. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Elizabeth Brownrigg, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her clothes are grease stained in places. Her long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Sellsword, Elizabeth learned a great deal about her mother's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has drifted from career to career and currently works as a Sellsword.
Motivation: She wants to meet her childhood hero.
Flaws: Insomniac. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Auran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


