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NPC Generator

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Advanced [show]


Agnes Badger, Female Human [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is muscular with a powerful set of arms. She wears a top hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She got into the Fisher business at a young age. A freak accident while working with her Healer father left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Ideals: Optimist. Flaws: Disease. Bonds: Has a crush, Job, Rich. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Agnes Badger, Female Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Rodney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of illithids once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Raymond's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Raymond Rodney, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Blue star sapphire (1400 gp). Lapis lazuli (7 gp). White opal (1400 gp). Red-brown spinel (160 gp). 1 Minor magic item.


Social Check DCs


Millicent Denholm, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is matted, messy, and big. Her blue eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She got into the Hunter business at a young age. There was a wharf not far from home where she often wandered off to fish. She has worked as a Hunter like her father before her.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Ugly, Insane, Hedonist. Bonds: Job, Nature. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Millicent Denholm, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Religion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Oriel Winchester, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a black armored body suit, with a simple white line shooting up and back down. Her red hair is cut short. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She acts crazy and hedonistic. Flattery will make her almost putty in your hands.

History: She was born several months after her mother was called into army service. When Oriel reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new tailor responsibilities is difficult

Flaws: Hedonist, Selfish. Bonds: Attractive, Military. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Oriel Winchester, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)12 (+1) 15 (+2)9 (-1)
Skills Deception +2, Nature +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Violet garnet (900 gp). Hematite (5 gp).


Social Check DCs

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