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NPC Generator

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Advanced [show]


Wymar Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a brown vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Wymar Clapham, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Kyle Reid, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears violet painted combat armor at almost all times. His hair is silver and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He dislikes all the random violence that takes place in the south. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Pacifist. Bonds: Attractive, Enemies, Poor. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Reid, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Sapphire pendant on gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Conrad Rodney, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy blue pantaloons and a tan scarf. His hair is always cut to a buzz. He has gray eyes and a blue hat with a tan feather.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Conrad hails from a village terrorized by drow. Conrad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Conrad decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by drow. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He has decided he is irredeemable; and someone believes him a fraud

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Conrad Rodney, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)17 (+3) 10 (+0)13 (+1)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Eleanor Compton, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her hair is always cut to a buzz. Her ears are large.

Personality: Overbrimming with self-confidence, Eleanor isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A powerful brothel owner made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eleanor took refuge in the old dungeon and found the beat up rapier and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Mentor, Nature. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Eleanor Compton, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs

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