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NPC Generator

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Advanced [show]


Millicent Bradley, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she tends to wear a large grey jacket. Her chestnut hair is cut short. Her fair skin shows little sign of her aristocratic breeding.

Personality: Always inclined to offer people food she seems plenty friendly. She also is a firm believer in the womanly ideal.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Detective mother left her crippled. Due to her spouse's obsession with being a Detective they were divorced and she won custody of their son. She worked as a Fortune-teller, and she later adopted a second son.

Motivation: Revenge; and wants to raise her children well

Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Attractive, Family, Enemies. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Millicent Bradley, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +2, Insight +6
Senses Passive Perception 13
Languages Common, Terran, Draconic, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. White pearl (60 gp). Red garnet (60 gp).


Social Check DCs


Guy Ashley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple tan robe with grey stripes complete with hood, he is not a threatening figure. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has achieved small success as a Armorer.

Motivation: He wants to meet his childhood hero; and to be a seamstress again

Flaws: Ugly. Bonds: Job, Enemies, Nature, Adventurer. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Guy Ashley, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills Insight +4, Religion +7
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Auran, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs


Agatha Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of scimitars on her belt, each one with a opal on the hilt. Her hair is white and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: Stoic and calm, she prefers to meditate than take action. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands.

Ideals: Entrepeneur, Fighting, Disciplined. Flaws: Ugly. Bonds: Enemies. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Agatha Gresham, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Obsidian (14 gp). Obsidian (14 gp). Malachite (14 gp). Red garnet (90 gp). 1 Minor magic item.


Social Check DCs


Gilbert Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and to be a mercenary again

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Family, Job. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Wallace, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Spyglass. 1 Simple lock.


Social Check DCs

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