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NPC Generator

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Advanced [show]


Lance Southey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is drawn into a tight pony tail with a rose scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Assassin father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Athletic. Flaws: Insane, Shy, Disease, Insomniac. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Lance Southey, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


Margery Beitz, Female Human [Permalink]

Personal [hide]

Description: She wears white trousers with green and black striped suspenders. She wears various colorful collared shirts. Her skin is fair and her fingers are delicate and long. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is harsh and unforgiving.

History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. During her travels, Margery and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Margery discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Margery fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is currently in port desperately looking for someone to get her out; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Adventurer, Slave. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Margery Beitz, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Golden yellow topaz (600 gp).


Social Check DCs


Raymond Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey trousers with blue and green striped suspenders. He wears various colorful collared shirts. His hair is long and blonde with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He has several tiny emerald earrings on each ear.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.

History: He comes from a rich eastern family. Like his father and his sister before him, after school he went straight into learning to become a Armorer. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is unsatisfied with his job.

Flaws: Addict, PTSD. Bonds: Rich, Job, Religious. Occupation: Armorer

Voice: French accent

Attributes [hide]

Raymond Warwick, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Rock crystal (70 gp). Star rose quartz (70 gp). Jasper (70 gp). White opal (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eloise Weld, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her moppish chestnut hair is in a traditional bowl cut. Her fierce blue eyes like to dwell on things.

Personality: She likes to make people angry or surprised. She is skeptical of what others tell her and is slow to trust.

History: Eloise was born the youngest of three triplets. Through the years after Eloise was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Eloise's mother didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers.

Flaws: Antagonistic, Shy. Bonds: Attractive, Family. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Eloise Weld, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)16 (+3) 8 (-1)12 (+1)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Eye agate (13 gp).


Social Check DCs

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