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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ermina Cumberbatch, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Engraver uniform. She is physically well-built. Her red hair is lengthy. She has several tiny emerald earrings on each ear.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a ruthless business woman, a trait she acquired from her father.

History: She comes from a rich northern family. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Engraver job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new engraver responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Rich, Attractive. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Ermina Cumberbatch, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are likewise green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Philantrophist, Entrepeneur, Impeccable. Flaws: Insomniac. Bonds: Nature. Occupation: Barber

Voice: French accent

Attributes [hide]

Charles Vance, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)18 (+4) 15 (+2)16 (+3)
Skills History +7, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Freshwater pearl (12 gp). Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. His white hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the west. John was born on a far western forest where he grew up under the tutelage of his father, an expert Carpenter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

John Staurheim, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Sardonyx (40 gp). Black opal (1300 gp). Red spinel (140 gp). Rock crystal (40 gp).


Social Check DCs


Shane Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a white and green robe with the hood down. He wears his blonde hair up in a very large beehive style do. His eyes are a pleasant hazel.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast plains. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Ideals: Extrovert, Joker. Flaws: Fearful, Insomniac. Bonds: Nature. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Cooper, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)18 (+4) 6 (-2)15 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Aquan, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Tourmaline (110 gp). 1 Minor magic item.


Social Check DCs

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