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NPC Generator

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Advanced [show]


Dustin Kimberly, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered dagger and tarnished monstrous two handed axe as well. He has a very tight haircut. He has a tattooed face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: He got into the Healer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to be a tanner again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Dustin Kimberly, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)4 (-3) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Silver chalice with lapis lazuli gems (50 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).


Social Check DCs


Heather Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a tan and brown handkerchief worn on her left side. She wears her red hair up in a very large beehive style do. Her eyes are likewise hazel.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.

History: Heather was born with her mother's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Heather grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heather. She used her abilities to travel the world and help people.

Motivation: To share knowledge with the world; and a rival would like her out of the picture

Ideals: Philantrophist, Logical. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Heather Winterbourne, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Star rose quartz (40 gp). Aquamarine (600 gp).


Social Check DCs


Maynild Melancon, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a grey suit, tan shirt, and white tie. Her hair is chestnut, silky, and of moderate length. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Maynild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She was granted necromantic powers by her dying sister.

Motivation: She loathes her own lifestyle.

Ideals: Justice, Gifted. Flaws: Sensitive. Bonds: Attractive, Mentor. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Maynild Melancon, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Tiger eye turquoise (11 gp). Deep green spinel (80 gp).


Social Check DCs


Oriel Denholm, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses in tan turtlenecks beneath a blue coat with tan slacks. She has done her best to style her black hair to look like a famous performer. She has gleaming, smiling hazel eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. The war was a terrible time for her, and Oriel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a plains tribe. Her family was turned out during the war. She and her family wandered west to less war torn lands. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things.

Flaws: Mundane, Depressed, PTSD. Bonds: Military, Nature. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Oriel Denholm, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)9 (-1) 10 (+0)16 (+3)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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