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NPC Generator

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Advanced [show]


Agnes Easton, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair, while still mostly auburn, has prominent grey streaks. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She takes great joy in being the best Locksmith in town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Agnes took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now owns her own business.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Job, Immigrant. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Agnes Easton, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emma Wentworth, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She dresses well, typically a more casual-formal manner. Her moppish white hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she has a crush on the local shoemaker

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Emma Wentworth, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)6 (-2) 12 (+1)16 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp.


Social Check DCs


Adam Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. He has a long white beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the large cave and found the beat up trident and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Addict, Mundane. Bonds: Attractive, Nature, Enemies. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adam Stansfield, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. White pearl (80 gp). Violet garnet (1200 gp). Red spinel (80 gp).


Social Check DCs


Maynild Bradley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a faded coat and loose pants complete with deerstalker hat. Her hair is cut close to her head. Her eyes are violet and she is always smoking a pipe.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She receives visions of the future at random moments

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Nature. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Maynild Bradley, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills Persuasion +6, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Jade (90 gp). Rose (30 gp).


Social Check DCs

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