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NPC Generator

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Advanced [show]


Nicholas Thackeray, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his hammer. He sports a long chestnut beard, and similarly colored long hair. He has gleaming, smiling brown eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Nicholas was raised in a hard working conservative environment. Nicholas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicholas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Nicholas Thackeray, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Violet garnet (200 gp). Red garnet (130 gp). White opal (1100 gp). Moss agate (14 gp).


Social Check DCs


Guy Reed, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He has golden hair. His eyes are a pleasant brown.

Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.

History: He was born in a small plains village. A freak accident while working with his Detective mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Nature, Adventurer. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Guy Reed, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Golden yellow topaz (300 gp).


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Trym will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He now owns his own business.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Extrovert. Flaws: Ugly, Forgetful, Antagonistic. Bonds: Job, Enemies. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Trym Staurheim, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)17 (+3) 10 (+0)17 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Goblin, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Egelina Rylan, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown shirt with thin green vertical stripes and grey pants. Her blonde hair is singed and shortened. Her hazel eyes peer out from beneath her deerstalker brown hat.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. As long as the job gets done she does not care how it got done.

History: She was born at the edge of vast forest. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Egelina Rylan, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Freshwater pearl (15 gp). Star ruby (1500 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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