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NPC Generator

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Advanced [show]


Gomory Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His moppish blonde hair is in a traditional bowl cut. He has brown eyes and a white hat with a violet feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by giants. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Mundane, Antagonistic. Bonds: Religious, Enemies. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Gomory Lincoln, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)8 (-1) 9 (-1)10 (+0)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Moss agate (8 gp). Golden yellow topaz (600 gp). Rhodochrosite (8 gp). Bloodstone (80 gp).


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He wears his auburn hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Gilbert will drive conversation. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Cook job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Extrovert. Flaws: Insane. Bonds: Has a crush, Rich, Job. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Gilbert Beitz, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 18 (+4)12 (+1)
Skills Insight +7, Religion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. 1 Tanglefoot bags. 1 Holy water. 4 Thunderstones. 3 Smokesticks.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear blue pants and tee shirts. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He has worked as a Adventurer like his mother before him.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Gifted. Bonds: Enemies, Poor, Job, Family. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Trym Harrington, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 14 (+2)8 (-1)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Egelina Tindall, Female Human [Permalink]

Personal [hide]

Description: Standing 5'2", this woman wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her auburn hair is drawn into a tight pony tail with a dagger scrunchie. She has green eyes and a blue hat with a grey feather.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She got into the Adventurer business at a young age. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg

Ideals: Gifted. Bonds: Job, Criminal record, Military. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Egelina Tindall, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Carnelian (80 gp).


Social Check DCs

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