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NPC Generator

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Advanced [show]


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He wears a wide-brimmed hat to hide his balding. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Mentor, Criminal record. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Bertram Enfield, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Ignan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Anne Graeme, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her auburn hair is cut jaggedly and amateurishly. She has brown eyes and a tan hat with a grey feather.

Personality: Anne is depressed about a lot of things. She tends to be a nihilist. She is able to fit into much smaller and tighter spaces than normal.

History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents enrolled her in a Paladin school at a young age so that she could practice her divine talents. She was granted divine powers by her dying brother.

Motivation: Many drow want her driven away.

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Enemies. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Anne Graeme, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Moss agate (12 gp). Blue quartz (12 gp). Sardonyx (80 gp). 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Elizabeth Marston, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She typically wears red cloth garments or leather armor. Her silver hair is drawn into a tight pony tail with a card scrunchie. She has a tattooed face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born at the edge of vast forest. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Secretive, Depressed. Bonds: Job, Nature, Slave. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Elizabeth Marston, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Gold and topaz bottle stopper cork (1300 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Sherwood, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. Her brown hair is thinning but still full. She wears an eyepatch.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. After a long history of fighting, Maynild and her spouse have recently divorced.

Motivation: She feels the way she acts is they only way to get by in the world; and retire the richest woman in the east

Ideals: Entrepeneur, Impeccable, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Maynild Sherwood, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 8 (-1)17 (+3)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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