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NPC Generator

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Advanced [show]


Drogo Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is a font of random trivia from the lore and stories he has discovered

History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Logical, Persistence. Flaws: Antagonistic, Fearful. Bonds: Mentor. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Sydney, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Moss agate (14 gp). Azurite (14 gp). Silver pearl (40 gp). Alexandrite (1300 gp).


Social Check DCs


Guy Hale, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His chestnut hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: The child of eastern immigrants he idolized his father. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Flaws: Insomniac, Insane, Impulsive, Fearful. Bonds: Immigrant. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Guy Hale, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Orc, Ignan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Marleigh, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is cut close to her head. Her thin eyebrows rest above her beady gray eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted arcane powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Optimist, Gifted. Flaws: Ugly. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Giselle Marleigh, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs


Griselda Bradly, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, and carries warhammers. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born the only child of a wealthy merchant. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Wants to have a good time and be beloved; and regain custody of her daughter

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Insane. Bonds: Family. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Griselda Bradly, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)12 (+1) 8 (-1)9 (-1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs

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