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NPC Generator

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Advanced [show]


Cecily Northcott, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. With wild auburn hair. Her green eyes are slightly larger than normal.

Personality: Stoic and calm, she prefers to meditate than take action. Cecily is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to loving parents in a slum to the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her sister recently and the two have been together since.

Motivation: To unite with her sister.

Ideals: Fighting, Disciplined. Bonds: Family, Poor. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Cecily Northcott, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 17 (+3)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Red garnet (50 gp). Golden yellow topaz (300 gp).


Social Check DCs


Mary Fawcett, Female Human [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her white hair, when down, is lengthy. This green eyed easterner is not easily forgotten.

Personality: She is irascible and easily irritated. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born on a small isolated farm. Through the years after Mary was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Mary's mother didn't care for her much, and the feeling was mutual. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Criminal record, Job. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Mary Fawcett, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)16 (+3) 17 (+3)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gunter Crawford, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is renowned for his bright tan suits and hats. He wears a colorful flower in his red hair. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Gunter studied abroad. After coming to the age of reason, Gunter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a guard and was forced into it by his family

Ideals: Joker, Justice, Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Gunter Crawford, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Red garnet (50 gp). Zircon (80 gp). Moss agate (15 gp). 1 Minor magic item.


Social Check DCs


Rolf Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a yellow and brown robe with the hood down. He is muscular with a powerful set of arms. He has a golden handlebar mustache and slicked back golden hair. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He became a Assassin soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist, Logical, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Rolf Carlyle, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (60 gp). An abacus with copper, silver and gold markers (60 gp). 1 Everburning torch. 3 Thunderstones.


Social Check DCs

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