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NPC Generator

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Advanced [show]


Oriel Rodney, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears an entirely blue suit with black socks and a vest with buckled shoes. Her blonde hair is heavily combed to the left. She has gleaming, smiling violet eyes.

Personality: She has always had a great fascination with Human culture. Animals are drawn to her, and she is able to talk to them.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. By chance she met her sister recently and the two have been together since.

Motivation: An old rival family wants her found.

Ideals: Gifted, Artistic. Flaws: Racist. Bonds: Family. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oriel Rodney, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills History +4, Survival +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Ryland, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a logical person and will generally grow upset if things defy logic and science.

History: She is the product a well kept family trust fund and as such has never really known need. She was an apprentice working in her mother's forge. She struck the Shoemaker job and began her own company from there.

Motivation: She has a crush on the local Painter; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Beatrice Ryland, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Anne Bradshaw, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a blue cloak and cross-gartered black stockings. She has no hair. Her violet eyes peer out from beneath her broad blue hat.

Personality: Anne wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born at the edge of vast mountains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Anne Bradshaw, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Amber (100 gp). Freshwater pearl (10 gp). White pearl (100 gp). Violet garnet (700 gp).


Social Check DCs


Ermina Graeme, Female Human [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black shirt with thin violet vertical stripes and green pants. She sports golden long hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She snorts whenever she laughs or is feeling confident. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ermina was born in the east. At a young age she loved to build and create. Her mother was very strict, and drilled into her lessons on being the perfect lady. She got away from her former life and has fallen to alcoholism.

Motivation: Revenge; and she doesn't get along with people that don't share her tastes

Ideals: Persistence, Impeccable. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Ermina Graeme, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 9 (-1)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Deep blue spinel (1400 gp). Star rose quartz (80 gp).


Social Check DCs

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