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NPC Generator

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Advanced [show]


Joan Wheatley, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are violet and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She pushes her goals aggressively. She is also a coward if confronted.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Persistence, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Joan Wheatley, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)16 (+3) 4 (-3)16 (+3)
Skills Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Terran, Celestial, Draconic
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Avelina Marley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she dresses in black turtlenecks beneath a yellow coat with grey slacks, and is pretty ugly. She wears her hair in dreadlocks. Her eyes are blue and catlike.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her mother raised her in a mountain cabin. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: Expand her business; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Avelina Marley, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Hugh Atherton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and revenge

Flaws: Addict, Selfish. Bonds: Poor, Immigrant. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Atherton, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Elizabeth Lincoln, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses like a well dressed Dyer does. Her hair is chestnut and curly. Her brown unseeing eyes seem to look past you.

Personality: She loves telling others what to do and how they should feel about things. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elizabeth took refuge in the large cave and found the beat up pickaxe and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a baker again

Ideals: Opinionated. Flaws: Disease, Fearful. Bonds: Job, Nature. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Elizabeth Lincoln, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 5 (-3)12 (+1)
Skills Medicine +0, Nature +4
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 pp.


Social Check DCs

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