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NPC Generator

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Advanced [show]


Rohesia Sydney, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized green coat. Her white hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She also has developed a complete distrust of the Architect profession.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Rohesia Sydney, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)15 (+2) 10 (+0)8 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30 pp. Sardonyx (80 gp).


Social Check DCs


Joan Bentham, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. She is bristling with hidden weapons, mostly bastard swords and axes. Her chestnut hair is unkempt and raggedy. Her fierce gray eyes like to dwell on things.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born a particularly ugly child, much to the horror of her parents. She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Ugly, Cynical, Forgetful. Bonds: Criminal record, Poor. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Joan Bentham, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Performance +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Millicent Graeme, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'8" and is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. She has golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Her father raised her in a mountain cabin. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To be a Junk Dealer again; and further expansion of business

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Enemies, Nature, Job. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Millicent Graeme, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Peridot (80 gp). Deep blue spinel (1000 gp). 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs


Millicent Graeme, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a fancy green dress and is in decent physical shape. She has moderate length chestnut hair. Her green eyes lackadaisically let the world flow into them.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She enjoys reading and quiet.

History: Gifted from a young age, Millicent studied abroad. Her necromantic abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.

Motivation: Meet up once more with her childhood friend; and to share knowledge with the world

Ideals: Optimist, Logical, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Millicent Graeme, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 6 (-2)10 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Fiery yellow corundum (900 gp). Azurite (6 gp). Amethyst (130 gp).


Social Check DCs

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