Trym Breeden, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is typically in his Laborer uniform. His moppish blonde hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Trym took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 6 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
Raymond Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan small hat and tan clothes. He carries with him a set of longswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair down. His gray eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: Raymond was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Fighting, Gifted, Impeccable. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Alice Westcott, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. With bright auburn hair. Her eyes are green and she is always smoking a pipe.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She receives visions of the future at random moments
History: When she was but 6 years old her parents immigrated from the east. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She ran away from her former home and has been making her living as a Priest for the past few years.
Motivation: To reunite with her absent father; and expand her business
Ideals: Fighting, Impeccable, Gifted. Bonds: Immigrant, Job, Family. Occupation: Priest
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Theodoric Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Architect uniform. His hair is always cut to a buzz. His eyes are gray and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Architect and found it very stressful. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Expand his business; and he loathes his own lifestyle
Flaws: Secretive, Fearful, Depressed. Bonds: Job, Mentor. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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