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NPC Generator

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Advanced [show]


Ermina Mitchell, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'7". She wears a yellow shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, and her gloved hand is found clutching a lance. Her white hair has been sun bleached extensively. Her eyes are hazel and beady.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a ruthless business woman, a trait she acquired from her father.

History: Born in the south to a Dilettante, Ermina learned a great deal about her father's area of expertise. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Ermina Mitchell, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. He wears his golden hair down. He has violet eyes and a black hat with a pastel feather.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the east, but his parents moved at a very young age to the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Marley, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)7 (-2) 4 (-3)13 (+1)
Skills Intimidation +4, Religion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40000 cp. Black pearl (800 gp). Amethyst (120 gp). Deep green spinel (120 gp). Freshwater pearl (6 gp).


Social Check DCs


Gilbert Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in violet turtlenecks beneath a black coat with green slacks. He keeps his brown hair in a flapper bob. His hazel eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gilbert was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He feels kind of lost in life; and expand his business

Flaws: Antagonistic, Depressed. Bonds: Family, Job, Adventurer. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Tewksbury, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Peter Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered mace and tarnished shortspear as well. His silver hair is thinning but still full. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Fisher.

Motivation: Expand his business.

Ideals: Fighting. Bonds: Rich, Guardian, Job, Immigrant. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Peter Graham, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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