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NPC Generator

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Advanced [show]


Helen Beckwith, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear green clothing when she does not wear armor. She keeps her white hair in a pixie cut. Her eyes are violet and catlike.

Personality: A skeptical and narcissistic woman, Helen's first love is herself. Her second love is also herself. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Helen was born the youngest of three triplets. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Helen never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Impeccable, Justice. Flaws: Greedy. Bonds: Criminal record, Family, In love. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Helen Beckwith, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Performance +3, Religion +6
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Violet garnet (700 gp). Obsidian (7 gp). Iolite (60 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Winchester, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the east. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and to be a doctor again

Ideals: Pacifist. Bonds: Attractive, Immigrant, Religious, Job. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Winchester, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)12 (+1) 17 (+3)4 (-3)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Beitz, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has shaved her head bald. Her fierce gray eyes like to dwell on things.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Mary lived on a farm with her mother, near the main road leading to a nearby town. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by drow. Mary was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: Marry her brother to traveling adventurers; and revenge

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Family, Enemies. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Mary Beitz, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 5 (-3)13 (+1)
Skills Insight +0, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 sp. Eye agate (14 gp).


Social Check DCs


Emma Hamilton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair is cut short with large spiked bangs in the front. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is obsessed with finding treasure.

History: Born in the west to a Interpreter, Emma learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Interpreter. During her travels, Emma and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Emma discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Emma fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult.

Flaws: Disease. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Emma Hamilton, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)8 (-1) 15 (+2)10 (+0)
Skills Insight +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (130 gp).


Social Check DCs

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