Theodoric Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair and beard is wavy and long. This brown eyed westerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. Theodoric was born on a far western desert where he grew up under the tutelage of his mother, an expert Stableman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Joker, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. Carnelian (70 gp). Alexandrite (1100 gp). Star rose quartz (70 gp). Blue quartz (4 gp).
Adelaide Ashley, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a green vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is smooth and relatively long. She wears an eyepatch.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Adelaide grew up listening to her mother's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's attracted to the PC; and wants her loneliness to end
Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Adventurer. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Aquamarine (800 gp). Black star sapphire (1100 gp). Citrine (50 gp). Violet garnet (800 gp). 1 Minor magic item.
Anselm Compton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His golden hair is knotted and matted. He has amber eyes and a pastel hat with a tan feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Animals are drawn to him, and he is able to talk to them.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Adventurer, Criminal record. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Susannah Ainsley, Female Human [Permalink]
Personal [hide]
Description: This woman wears a white shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has a penchant for wearing a ring with an oversized topaz on her left hand. She keeps her blonde hair in a pixie cut. She has gray eyes.
Personality: She has always had a great fascination with Human culture. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A gifted student she started as a Detective, but she got bored and became a Guard. She struck the Guard job and began her own company from there.
Motivation: Money/treasure.
Flaws: Racist. Bonds: Rich, Slave, Religious, Job. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). A necklace of small pink pearls (1000 gp). Silver chalice with lapis lazuli gems (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!

