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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Clayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He sports a flattop hair cut. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and human compassion

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military, Poor. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

William Clayton, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Chad Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He has moderate length red hair. His green eyes peer out from beneath his top white hat.

Personality: Eccentric and domineering, Chad will drive conversation. He is a very good compulsive liar and kleptomaniac.

History: The child of eastern immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Marshal. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Map Maker again.

Ideals: Extrovert. Bonds: Slave, Criminal record, Immigrant, Job. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Chad Tindall, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avelina Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of the four houses of cards on her torso, and she perpetually has her glaive ready. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are likewise blue.

Personality: Avelina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born on a small isolated farm. Avelina was born on a far northern forest where she grew up under the tutelage of her mother, an expert Merchant. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avelina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Fighting, Artistic. Bonds: Adventurer, Nature, Immigrant. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Avelina Staurheim, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)11 (+0) 15 (+2)3 (-4)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Fire opal pendant on a fine gold chain (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item.


Social Check DCs


Gomory Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries bastard swords. He keeps his red hair in a pixie cut. His eyes are blue and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.

History: The child of eastern immigrants he idolized his father. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in bastard sword use. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Immigrant, Enemies. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Gomory Ansley, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Banded agate (7 gp).


Social Check DCs

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