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NPC Generator

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Advanced [show]


Cory Alston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and chestnut with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. His gray eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He then took over the family business and is one of the better Carter for hire.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Logical. Flaws: Disease. Bonds: Rich, Job, Military. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Cory Alston, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)18 (+4) 12 (+1)9 (-1)
Skills Deception +2, Nature +7
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Goblin, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Hunter Van Es, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, grey shirt, and black tie. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Van Es, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)7 (-2) 12 (+1)16 (+3)
Skills Deception +6, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Alice Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: Standing 5'2", this woman wears a black vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her black boots flare out at the collars. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a great chef.

History: Her father raised her in a mountain cabin. Alice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Alice decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and she feels that her past leaves her morally obligated to help

Ideals: Optimist, Gifted, Athletic. Bonds: Nature, Criminal record. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Alice Eastaughffe, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Beatrice Ridley, Female Human [Permalink]

Personal [hide]

Description: She wears bulky green painted plate armor. She carries with her a set of scimitars on her belt, each one with a amethyst on the hilt. Her black hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is business-like. She takes instructions and follows them to the letter. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Beatrice grew up listening to her father's many stories. She worked as a nervous Gardener and found it very stressful. She inherited the family business which she has now maintained for 2 years.

Motivation: She wants to meet her childhood hero; and expand her business

Ideals: Fighting, Professionalism. Bonds: Enemies, Adventurer, Job. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Beatrice Ridley, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 10 (+0)11 (+0)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 60 pp. Silver pearl (140 gp). Freshwater pearl (16 gp). Black pearl (1500 gp).


Social Check DCs

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