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NPC Generator

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Advanced [show]


Cory Wesley, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His blonde hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the large cave and found the beat up crossbow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Adventurer. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Cory Wesley, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Emeny Garfield, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a green scarf. She is physically well-built. Her long chestnut hair is drawn into a two foot long braid. She has several tiny amethyst earrings on each ear.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She comes from a rich southern family. Emeny was born on a far southern plains where she grew up under the tutelage of her mother, an expert Soapmaker. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister

Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Family, Immigrant. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Emeny Garfield, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Agatha Hamilton, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she is generally shirtless and showing off her tattooed chest, and is pretty ugly. Her golden hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised in a desert tribe. She was an apprentice working in her mother's forge. She hasn't been sleeping well lately.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature, Job, Religious. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Agatha Hamilton, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Branson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy brown suit. With bright chestnut hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well

Flaws: Addict, Cynical, Selfish. Bonds: Attractive, Mentor, Nature. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

William Branson, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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