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NPC Generator

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Lvl.
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Advanced [show]


Juliana Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy tan dress. She carries a battered rapier and tarnished sword as well. With wild brown hair. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is almost excessively polite to everyone, even when angry. She misses her home and complains about the freezing weather, even in summer.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is greedy; and she's looking for her big break

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Juliana Marlee, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 6 (-2)5 (-3)
Skills Arcana +4, Deception +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is dressed in a clean red cloak covering his clean studded leather. His skin is also unnaturally pale. His blonde hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Halsey, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 7 (-2)14 (+2) 14 (+2)10 (+0)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Blue quartz (12 gp).


Social Check DCs


Alice Bentham, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her long silver hair reaches down to her waist. Her eyes are violet.

Personality: Aggressive, abrasive, and angry, Alice embodies much of what other species detest in the Humans. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: She's looking for her big break; and her religion dominates her actions

Flaws: Antagonistic, Shy. Bonds: Adventurer, Religious, Mentor. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Alice Bentham, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Rich purple corundum (800 gp). Freshwater pearl (11 gp). Moss agate (11 gp). Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His auburn hair is styled in orderly dreadlocks. He has blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: John was born with his father's beautiful face. A gifted student he started as a Locksmith, but he got bored and became a Beggar. He has worked as a Beggar like his father before him.

Motivation: He seems to be bored by most things; and he is content

Ideals: Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

John Tewksbury, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)10 (+0) 12 (+1)18 (+4)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs

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