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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anne Tinley, Female Human [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of luck on her torso. She carries with her a set of pickaxes on her belt, each one with a topaz on the hilt. She wears her hair in dreadlocks. Her gray eyes are slightly larger than normal.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Anne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and someone believes her a fraud

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Anne Tinley, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)12 (+1) 14 (+2)12 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Matilda Ashley, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, black, dusty cloak. Her silver hair is cut short with large spiked bangs in the front. She has gleaming, smiling violet eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the north to a Locksmith, Matilda learned a great deal about her mother's area of expertise. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Retire the richest woman in the north; and to pay off her debts

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Matilda Ashley, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 9 (-1)15 (+2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Zircon (20 gp). Chalcedony (20 gp).


Social Check DCs


Charles Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a pastel and black robe with the hood down. He is muscular with a powerful set of arms. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and to reunite with his old friends

Flaws: Antagonistic, PTSD. Bonds: Adventurer, Mentor, Enemies. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Charles Eastaughffe, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 7 (-2)16 (+3) 10 (+0)17 (+3)
Skills Insight +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Eva Tatum, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She snorts whenever she laughs or is feeling confident. She is lazy and tries to find solutions quickly.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she seems to be bored by most things

Ideals: Athletic. Flaws: Lazy, Mundane. Bonds: Poor, Nature. Occupation: Architect

Voice: Raspy

Attributes [hide]

Eva Tatum, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Carnelian (40 gp). Chrysoprase (40 gp). Alexandrite (400 gp). Zircon (40 gp). 1 Minor magic item.


Social Check DCs

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