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NPC Generator

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Advanced [show]


Norman Compton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Detective. He has wavy white hair. His eyes are green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: He comes from a rich eastern family. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's attracted to the PC; and he has a crush on the local interpreter

Ideals: Disciplined, Persistence. Bonds: Rich, Immigrant, Has a crush. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Norman Compton, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Deep blue spinel (1200 gp).


Social Check DCs


Reynard Shelly, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He carries a battered shield and tarnished ceremonial dagger as well. He keeps his long golden hair kept up in a rat tail. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He also has developed a complete distrust of the Spice Merchant profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Stylist.

Motivation: Many drow want him driven away.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Slave, Mentor. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Reynard Shelly, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Katherine Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She prefers to wear grey clothing when she does not wear armor. She has styled her brown hair well, parting it to the left. She is baby faced.

Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was born in the west. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Katherine began to lead the lost caravan. She moves from town to town, unable to find a place to settle.

Motivation: To unite with her sister; and doesn't want to be a armorer and was forced into it by her family

Ideals: Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Immigrant, Family. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Katherine Eastaughffe, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. Aquamarine (1600 gp). Jet (80 gp). Aquamarine (1600 gp).


Social Check DCs


William Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a white handlebar mustache and slicked back white hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Marshal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Bowyer, who enjoyed hunting, William was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and money/treasure

Bonds: Attractive, Job, Rich, Nature, Family. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

William Hackney, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Obsidian (7 gp). Azurite (7 gp). White pearl (50 gp). Emerald (500 gp).


Social Check DCs

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