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NPC Generator

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Advanced [show]


Sybil Hayley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. Her silver hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. As long as the job gets done she does not care how it got done.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: Her religion dominates her actions.

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Sybil Hayley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 5 (-3)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +5, History +6
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Anne Reid, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is auburn and curly. Her eyes are likewise blue.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Sold as a small child to a slaver, Anne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anne Reid, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills History +4, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Juliana Harper, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a well pressed and immaculate suit (or dress). Her blonde hair is braided into rings. She is baby faced.

Personality: Juliana hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She also has developed a complete distrust of the Cartwright profession.

History: Born in the south to a Layabout, Juliana learned a great deal about her mother's area of expertise. Brilliant and gifted she never wanted to apply herself. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants revenge against illithids; and she desires power and/or immortality

Ideals: Artistic, Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Juliana Harper, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)18 (+4) 12 (+1)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Abyssal, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Fiery yellow corundum (1600 gp). Hematite (16 gp). Deep blue spinel (1100 gp). 1 Half-Plate. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Ida Kimberly, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is smooth and relatively long. She wears an eyepatch.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a ruthless business woman, a trait she acquired from her mother.

History: She was raised in a white middle class family as the only child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To end her boredom; and wants to work out more often

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic, Mundane. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Ida Kimberly, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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