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NPC Generator

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Advanced [show]


Arnold Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Weaver, Arnold learned a great deal about his father's area of expertise. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Flaws: Racist, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Arnold Reid, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Jacoba Churchill, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. She is bald on top and has large blonde tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She snorts whenever she laughs or is feeling confident. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Flaws: Ugly, Insane, Racist. Bonds: Rich, Criminal record, Adventurer. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Jacoba Churchill, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Allerton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her monstrous two handed axe, she is not a threatening figure. Her silver hair is slicked back into a classic pompadour. She has green eyes and a yellow hat with a brown feather.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a ruthless business woman, a trait she acquired from her father.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her druidic abilities were realized during a raid on her village. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and retire the richest woman in the north

Ideals: Gifted, Entrepeneur. Flaws: Disease, Insomniac. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Millicent Allerton, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Investigation +7, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Halfling, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Black pearl (500 gp). Aquamarine (500 gp). Fire opal (1300 gp).


Social Check DCs


Gomory Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His chestnut hair is knotted and matted. He has a tattooed face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: Gomory hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: He wants revenge against giants; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Family, Adventurer. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Gomory Milton, Male Human Paladin 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Obsidian (12 gp). Red spinel (60 gp).


Social Check DCs

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