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NPC Generator

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Advanced [show]


Lance Hale, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: He got into the Animal Trainer business at a young age. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Disciplined, Pacifist, Philantrophist. Bonds: Job, Family. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Lance Hale, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


Solomon Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his crossbow. His chestnut hair is styled in orderly dreadlocks. His eyes are green.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Navigator in town.

History: Solomon was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Ideals: Persistence. Bonds: Job, Family, Rich. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Solomon Altham, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)12 (+1) 18 (+4)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Drogo Chatham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 8 years old his parents immigrated from the north. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Chatham, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Azurite (10 gp). Moss agate (10 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eloise Nibley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears an entirely green suit with violet socks and a vest with buckled shoes. Her hair is short and brown. She is very pretty but has cold, dead eyes.

Personality: She is calm most of the time but flees social interaction. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in the west to a Assassin, Eloise learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She now owns her own business.

Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Attractive, Job. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Eloise Nibley, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs

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