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NPC Generator

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Advanced [show]


Godfrey Barney, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears a brown coat over a white low-cut shirt, and a small hat upon his head. His hair is silver and very short. His face is scarred and worn.

Personality: Eccentric and domineering, Godfrey will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Glassblower.

Ideals: Extrovert. Flaws: Ugly. Bonds: Has a crush, Mentor, Nature. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Godfrey Barney, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)9 (-1) 16 (+3)17 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Weston, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is dressed in a clean brown cloak covering her clean studded leather. With wild chestnut hair. Her eyes are amber.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses divination through singing.

History: She was born into a rich family. Cursed with vampirism at a very young age, Giselle has worked very hard to control her curse. She has drifted from career to career and currently works as a Knight.

Motivation: Balancing her hectic life and new Knight responsibilities is difficult; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Enemies. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Giselle Weston, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Sard (40 gp).


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is physically well-built. His blonde hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Jeweler like his mother before him.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Theodoric Graeme, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 14 (+2)8 (-1)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Golden yellow topaz (1400 gp). Zircon (20 gp). 1 Full Plate. 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Gerald Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He has a moderate pudge and is not very fit. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Opinionated, Justice. Flaws: Disease. Bonds: Family. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Gerald Atterton, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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