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NPC Generator

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Advanced [show]


Theodoric Blythe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white pants and tee shirts. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Theodoric Blythe, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Bloodstone (20 gp).


Social Check DCs


Henry Wellington, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His black hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Forgetful, Disease. Bonds: Rich, Attractive. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Henry Wellington, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Eye agate (10 gp). Peridot (60 gp). Citrine (60 gp).


Social Check DCs


Alex Marlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He has done his best to style his blonde hair to look like a famous performer. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the west. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Alex Marlee, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 18 (+4)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. Carnelian (40 gp). Violet garnet (900 gp). Red garnet (150 gp).


Social Check DCs


Anne Kenley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She sports brown clothing, slightly heavier than average wear. Her tied-back hair is white. She has a tattooed face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a minor phobia of water and hates getting wet.

History: Anne was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She struck the Roofer job and began her own company from there.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Fearful, PTSD. Bonds: Job. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Anne Kenley, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Amethyst (100 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs

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