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NPC Generator

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Advanced [show]


Trey Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a yellow scarf. His skin is fair and his fingers are delicate and long. His auburn hair is thinning but still full. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Bellfounder and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Mentor, Job. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Everleigh, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Paxton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his blue robe and has his trident always slung over his shoulder. He wears his red hair down. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Bertram began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Paxton, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. He has wavy white hair. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 8 years old his parents immigrated from the east. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Barber again; and further expansion of business

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Arnold Gyula, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Joan Heiser, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her skin is fair and her fingers are delicate and long. Her hair is cut close to her head. Her gray eyes peer out from beneath her deerstalker violet hat.

Personality: She will rave to anyone who will listen. She never wears the same outfit twice, unless she absolutely has to.

History: Born in the north to a Merchant, Joan learned a great deal about her mother's area of expertise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has never given up on her singing dream.

Motivation: To unite with her sister; and doesn't want to be a merchant and was forced into it by her family

Ideals: Artistic. Flaws: Insane. Bonds: Job, Family. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Joan Heiser, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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