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NPC Generator

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Advanced [show]


Gerald Addington, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. His hair is auburn and curly. His fierce gray eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and expand his business

Ideals: Optimist, Joker, Logical. Bonds: Adventurer, Job. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Gerald Addington, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Alexandrite (1400 gp). Tiger eye turquoise (6 gp). Golden pearl (120 gp).


Social Check DCs


Hugh Brent, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Hugh Brent, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Williamina Merton, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many brown ritualistic tattoos. She prefers to wear white pants and tee shirts. She has wavy auburn hair. Her eyes are amber.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Williamina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Williamina. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and money/treasure

Flaws: Fearful, Mundane. Bonds: Family, Criminal record, Rich. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Williamina Merton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Herleva Davenport, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy golden hair. Her green eyes lackadaisically let the world flow into them.

Personality: She is calm most of the time but flees social interaction. She can't help but pocket interesting objects she comes across

History: Herleva was born the youngest of three triplets. She dropped out of school before completing her studies. She has since lost track of the people in her past.

Motivation: To be a Junk Dealer again; and to reunite with her absent mother

Ideals: Logical. Flaws: Shy. Bonds: Criminal record, Family, Job. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Herleva Davenport, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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