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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Servant, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Anselm Altham, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)6 (-2) 14 (+2)16 (+3)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Charles Blakeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy white hair. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Gifted. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Charles Blakeley, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Deception +4, History +5
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Alice Bristol, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who typically wears black cloth garments or leather armor. Her white hair has been sun bleached extensively. She has gleaming, smiling amber eyes.

Personality: Eccentric and domineering, Alice will drive conversation. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.

Motivation: To end her boredom; and regain custody of her son

Ideals: Extrovert, Logical. Flaws: Mundane. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Alice Bristol, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Jasper (40 gp).


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He carries with him a set of swords on his belt, each one with a amethyst on the hilt. His blonde hair is smooth and relatively long. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 4 years old his parents immigrated from the north. He worked as a nervous Carpenter and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Fighting. Flaws: Disease, Fearful, Insane. Bonds: Immigrant, Job. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Merton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Red garnet (150 gp). 1 Minor magic item.


Social Check DCs

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