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NPC Generator

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Advanced [show]


Eloise Tatum, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'11" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a pair of adventurers, Eloise grew up listening to her father's many stories. Cursed with vampirism at a very young age, Eloise has worked very hard to control her curse. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Depressed, Disease. Bonds: Adventurer. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Eloise Tatum, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Persuasion +6, Stealth +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Thomas Barclay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. With bright brown hair and a scraggly beard. His violet eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal music training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Justice, Professionalism, Artistic. Flaws: Insane. Bonds: Rich, Slave. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Thomas Barclay, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 18 (+4)12 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 4000 sp. A life-sized copper and silver statuette of a cockatrice. (40 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Lance Blakely, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His hair is silver, silky, and of moderate length. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: He was born several months after his mother was called into army service. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Addict, Disease, Shy. Bonds: Attractive, Military. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Lance Blakely, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp.


Social Check DCs


Matilda Morton, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a simple pastel robe with black stripes complete with hood. She has styled her red hair well, parting it to the right. She wears an eyepatch.

Personality: Stoic and calm, she prefers to meditate than take action. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Bonds: Poor. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Matilda Morton, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)17 (+3) 18 (+4)10 (+0)
Skills Insight +7
Senses Passive Perception 14
Languages Common, Aquan, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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