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NPC Generator

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Lvl.
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Advanced [show]


Ermina Ryley, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She wears a tight fitting pastel shirt and pants. She has a very tight haircut. She wears an eyepatch.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is able to fit into much smaller and tighter spaces than normal.

History: Ermina was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Ermina Ryley, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Stealth +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears violet painted combat armor at almost all times. He keeps his red hair in a flapper bob. His eyes are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.

History: He was born in the west, but his parents moved at a very young age to the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.

Motivation: To be a Barber again; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Bonds: Job, Immigrant, Debt. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Drogo Fidget, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills Medicine +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Moonstone (40 gp).


Social Check DCs


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, red, dusty cloak. His moppish white hair is in a traditional bowl cut. He has a dull look in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Locksmith business at a young age. A gifted student he started as a Servant, but he got bored and became a Locksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: Attractive, In love, Job, Adventurer, Has a crush. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Eastaughffe, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Golden yellow topaz (200 gp). Alexandrite (200 gp). Citrine (80 gp).


Social Check DCs


Mary Ramsay, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears tattered old clothes. She is tall, broad shouldered and powerfully built. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mary took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy.

Flaws: Ugly, Secretive, Forgetful. Bonds: Rich, Nature. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Mary Ramsay, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)16 (+3) 13 (+1)9 (-1)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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