Gerald Carlisle, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of magic around his neck, and a rapier on his belt. He has golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Adventurer, Poor. Occupation: Brewer
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp. Deep green spinel (160 gp). 1 Minor magic item.
Dean York, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is knotted and matted. His eyes are likewise brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Mason business at a young age. His necromantic abilities were realized during a raid on his village. He has achieved small success as a Mason.
Motivation: Money/treasure; and to be a baker again
Ideals: Athletic, Persistence, Gifted. Bonds: Rich, Job. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Onyx (50 gp). Black pearl (1600 gp). Fire opal (800 gp). 1 Minor magic item.
Peter Hale, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He dresses well, typically a more casual-formal manner. His hair is black and very short. His hazel unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Miner father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and he uses money and sex appeal to get what he needs
Ideals: Opinionated, Optimist. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 55 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 16 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1000 sp. Rich purple corundum (400 gp).
Manfred Bradley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a violet tunic with grey highlights, and long green pants that bunch up around his shoes, he is not a threatening figure. His brown hair, when down, is lengthy. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Carpenter. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Manfred was born with his father's beautiful face. From there he went from mercenary job to mercenary job. During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Disease. Bonds: Job, Adventurer, Attractive, Religious. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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