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NPC Generator

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Advanced [show]


Adelaide Windsor, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her ceremonial dagger. Her silver hair is lengthy and is close to two feet long. Her eyes are amber.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She plays an instrument quite well.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young adult she joined a group advocating for an improvement in Human conditions. She has never given up on her music dream.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Passionate, Artistic, Gifted. Flaws: Racist. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Adelaide Windsor, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)9 (-1) 10 (+0)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Coral (160 gp).


Social Check DCs


Hugh Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of luck around his neck, and a greataxe on his belt. His hair is blonde, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with dancing.

History: Hugh was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Terse. Bonds: Attractive, Job. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Hugh Churchill, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 14 (+2)6 (-2)
Skills Performance +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Deep blue spinel (200 gp). Pink pearl (150 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown coat over a blue low-cut shirt, and a small hat upon his head. He keeps his white hair in a pixie cut. His eyes are green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: Henry was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Logical, Optimist. Flaws: Terse, Secretive. Bonds: Job. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Henry Myerscough, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Freshwater pearl (6 gp). Chrysoberyl (140 gp).


Social Check DCs


Trym Walpole, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He keeps his black hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Trym Walpole, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs

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