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NPC Generator

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Advanced [show]


Jacoba Nash, Female Human [Permalink]

Personal [hide]

Description: This northern woman sports tan clothing, slightly heavier than average wear. Her clothes are grease stained in places. She wears her brown hair up. Her ears are large.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a font of random trivia from the lore and stories she has discovered

History: When she was but 8 years old her parents immigrated from the north. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: To share knowledge with the world; and she is wracked by social anxiety

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Jacoba Nash, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Deep green spinel (50 gp). Chrysoprase (70 gp). Fire opal (1500 gp).


Social Check DCs


Millicent Shelly, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely grey suit with black socks and a vest with buckled shoes. Her hair is silver and very short. Her green eyes dart from person to person.

Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a ruthless business woman, a trait she acquired from her father.

History: Gifted from a young age, Millicent studied abroad. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Extrovert, Entrepeneur, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Millicent Shelly, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Alexandrite (1600 gp). Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Langley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in green turtlenecks beneath a brown coat with black slacks. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: He got into the Glassblower business at a young age. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Glassblower and occasionally as a mercenary.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Joker, Philantrophist. Bonds: Job, Adventurer, Criminal record. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

John Langley, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 16 (+3)16 (+3)
Skills Deception +6, Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He is physically well-built. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes dart from person to person.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Extrovert, Gifted. Bonds: Attractive, Rich, Enemies. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

Charles Springfield, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs

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