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NPC Generator

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Advanced [show]


Ida Barton, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a slight overbite and is overall scrawny. Her head has been shaved. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Ida was left her mother's suit of armor and trained in its use and care. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Adventurer, Military. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Ida Barton, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)14 (+2) 15 (+2)15 (+2)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Washington, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 6'0" and wears rags and sports a simple walking cane. Her brown hair is knotted and matted. She has gleaming, smiling brown eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Born to a Guard, her father struggled to pay the bills. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in scythe use. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Regain custody of her daughter.

Ideals: Artistic, Fighting. Bonds: Poor, Guardian, Family, Enemies. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Joan Washington, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Jasper (40 gp).


Social Check DCs


Ralf Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His small hat is riddled with cuts and holes. He has several tiny sapphire earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. He worked as a nervous Merchant and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business.

Flaws: Ugly, Shy, Racist. Bonds: Rich, Job. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Thorpe, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Medicine +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Addington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He dresses in pastel turtlenecks beneath a brown coat with yellow slacks, and his gloved hand is found clutching a ceremonial dagger. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is almost excessively polite to everyone, even when angry. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush.

Flaws: Shy. Bonds: Has a crush, Adventurer, Criminal record, Nature. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Shane Addington, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 90 pp. Emerald (1600 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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