Geoffrey Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a brown broad hat and brown clothes. He is portly but not overly obese. He wears his hair in dreadlocks. He is baby faced.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Religious. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10 pp. Banded agate (5 gp). Freshwater pearl (5 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item.
Matilda Ainsley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing a long, grey, dusty cloak. She has styled her golden hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: The child of northern immigrants she idolized her mother. Through the years after Matilda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Matilda's mother didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She doesn't get along with people that don't share her tastes; and to end her boredom
Ideals: Entrepeneur, Impeccable. Flaws: Mundane, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Avelina Windsor, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants, and she perpetually has her falchion ready. She keeps her brown hair in a flapper bob. Her eyes are gray.
Personality: She never swears and excessively uses polite adverbs when speaking. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her first spouse was a Spy, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She tends to her Carter job now, and dutifully fulfills any obligations she has.
Motivation: She is a bit of a kleptomaniac; and further expansion of business
Ideals: Fighting, Optimist, Gifted. Bonds: Family, Job, Criminal record. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ella Prescott, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her pickaxe. Her auburn hair is smooth and relatively long. Her eyes are green and beady.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is harsh and unforgiving.
History: She was born in the east, but her parents moved at a very young age to the west. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Ugly, Emotional, Antagonistic. Bonds: Immigrant. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp. 1 Bullseye lantern. 1 Magnifying glass. 1 Magnifying glass. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!


